![empires of the undergrowth free play mode empires of the undergrowth free play mode](https://i.ytimg.com/vi/CrfdsqFRLXM/maxresdefault.jpg)
Surrounded I wanted to play more of to see more other enemy bugs but I also enjoyed it less, I think simply because I don't like the "fight waves until you die" RTS scenario style so much. The fact it's quite scenario-driven thus far perhaps limits replay value a bit, but the scenarios are good fun the "critters" and "the nest" took me 3-4 attempts each before getting the knack of them. I sense there's a lot more content to come, but what's there is already an actual fun game and I've enjoyed playing through it. It looks pretty - not just "looks the part", but the whole thing is really quite visually pleasing, the sounds are good, the controls are smooth and make a lot of sense. Main reaction - kudos, it's a lovely game. OK, I've had a few runs through the three available maps! That includes making our own sound effects: We have to try and do as much as we can on a tiny budget. Our team is really small, there are just three of us, and only one gets to work on the project full-time (slowly eating away at our modest kickstarter pile). This is how the underground looks (after a lot of digging)Īnd here is a shot of the overground (the beach)
![empires of the undergrowth free play mode empires of the undergrowth free play mode](https://static.wikia.nocookie.net/empires-of-the-undergrowth/images/1/1e/ThumbdblzWoodAntQueen.jpg)
Currently in the demo, you can only explore underground maps - but you can see overground in action on our steam "coming soon" page. You need to gather food, build more workers and soldiers, and most importantly, defend your queen. You start each level with a queen and a couple of worker ants, and you have to build up from there. I stress "a bit like", I don't know if we can truly do either of those immortal titles justice. It's a bit like the original dungeon keeper, crossed with sim ant.
EMPIRES OF THE UNDERGROWTH FREE PLAY MODE WINDOWS
You can grab the demo (0.064) for Windows here: We just put out a new demo (with some much overdue performance enhancements) and so it seems like a good time to do an announcement about it in the indie alley. I have been working on an ant colony management game for a while now and posted around here a few times in relation to that.